How to Play Spider Solitaire — Rules, Suit Variants & Winning Strategy
One suit is relaxing. Two is tricky. Four is war. Master all three.
Play Spider Solitaire NowWhat Is Spider Solitaire?
Spider Solitaire is arguably the most strategically rich solitaire variant. It uses two full decks (104 cards) dealt across ten tableau columns, and the goal is to build complete sequences from King down to Ace within a single suit. When you complete a full 13-card suited sequence, it's automatically removed from the board. Clear all eight sequences to win.
Spider comes in three difficulty levels determined by the number of suits in play: one suit (Spades only), two suits (Spades and Hearts), or all four suits. The mechanics are identical across variants — only the difficulty changes, and it changes dramatically.
The Setup
The 104 cards are dealt as follows:
- Tableau: Ten columns. The first four columns receive six cards each; the remaining six columns receive five cards each. Only the top card of each column is face-up (54 cards dealt, 10 face-up, 44 face-down).
- Stock: The remaining 50 cards sit in the stock, dealt in batches of 10 (one card per column) when you run out of moves. There are five deals available.
- No foundations visible: Unlike Klondike, there's no separate foundation area. Completed sequences vanish from the tableau automatically.
Important stock rule: You can only deal from the stock when all ten tableau columns have at least one card. No empty columns allowed during a deal.
The Rules
- Tableau building: Cards are stacked in descending rank regardless of suit. You can place any 5 on any 6. However, only a same-suit sequence can be moved as a group. If you stack a 5 of Hearts on a 6 of Spades, the 5 is essentially stuck — you can move it individually, but not as part of a sequence with the 6.
- Completing a sequence: When you build a King-through-Ace sequence entirely in one suit, it's automatically removed. This is the only way to clear cards from the board.
- Empty columns: Any card or same-suit sequence can be placed in an empty column. This makes empty columns extremely valuable.
- Dealing from stock: Adds one card face-up to each of the ten columns. All columns must be non-empty before dealing.
The critical insight: you can build with mixed suits, but you can only move and complete same-suit sequences. Mixed-suit stacking is a necessary evil, not a strategy — it's a compromise you make when you have no same-suit options.
1-Suit Spider: Learning the Fundamentals
One-suit Spider (all Spades) is the gentlest introduction. Since every card is the same suit, every sequence you build is automatically a same-suit sequence. Win rates for skilled players approach 99%.
Use 1-suit to learn core principles:
- Expose hidden cards aggressively. As in Klondike, revealing face-down cards is your top priority.
- Build empty columns early. Empty columns are your workspace. Get at least one empty as soon as possible and guard it fiercely.
- Complete sequences to free up space. Once you have a King-to-Ace run in a column, it vanishes and gives you breathing room.
- Delay dealing from stock. Each deal adds 10 cards to your board. Deal only when you're truly stuck — premature deals bury your progress.
Once you can win 1-suit consistently, you've internalized the spatial reasoning Spider demands. Time to add a second suit.
2-Suit Spider: The Real Game Begins
Two-suit Spider (Spades and Hearts) is where most players find their long-term challenge. Win rates drop to 30–50% for experienced players. The reason: mixed-suit stacking.
With two suits, you'll constantly face a dilemma: build a mixed-suit sequence to uncover a hidden card, or wait for a same-suit card that may never come. Here's how to navigate it:
- Prefer same-suit stacking when possible. Even if a mixed-suit move seems more productive, a same-suit sequence preserves your mobility. Mobility wins games.
- Treat mixed-suit stacks as temporary. Your long-term plan should always involve dismantling mixed stacks and rebuilding them in suit. Use empty columns to facilitate this.
- Build from King down in one suit when you can. A partial same-suit sequence starting from a King is incredibly valuable — it's the beginning of a completed set. Protect it.
- Focus on completing one suit at a time. Spreading effort across both suits means neither gets finished. Pick the suit with the most accessible cards and concentrate there.
4-Suit Spider: Expert Territory
Four-suit Spider is one of the hardest patience games in existence. Win rates for expert players hover around 10–15%. Every card placement matters, and mistakes made in the first 30 seconds can doom a game that takes 20 minutes to play out.
Beyond the 2-suit strategies (which all apply), 4-suit demands:
- Extreme discipline about same-suit building. With four suits competing for ten columns, mixed stacking spirals out of control fast. Avoid it unless it reveals a critical hidden card.
- Multiple empty columns. You need two or more empty columns to rearrange 4-suit boards effectively. One isn't enough — your "workspace" must be large enough to temporarily hold multiple cards during reorganization.
- Sacrifice plays. Sometimes you need to deliberately bury a useful card to uncover something more important. This requires reading the board several moves ahead.
- Accept that some deals are unwinnable. Not every 4-suit deal can be solved. Recognizing a lost cause early saves time and frustration.
Strategy: Empty Columns Are Everything
If Klondike Solitaire rewards patience and Spider Solitaire rewards one thing, it's column management. Empty columns serve as temporary storage during complex moves, and without them you're paralyzed.
Creating empty columns:
- Move all cards from a short column to other columns, prioritizing same-suit stacking.
- Complete a King-to-Ace sequence in a column (it vanishes, creating an empty slot).
- After a stock deal, look for columns that received a card matching the sequence below it — sometimes a deal creates easy consolidation opportunities.
Using empty columns:
- Temporary parking: Move a card or stack to an empty column, rearrange the source column, then move it back.
- Suit separation: Pull apart a mixed-suit stack by moving pieces to empty columns, then rebuild them in suit order.
- Deep uncovering: With two empty columns, you can "dig" deep into a column by parking multiple cards temporarily. Three empty columns let you reorganize almost anything.
Protecting empty columns: Never fill an empty column with a random card "just because." Every card placed in an empty column should be part of a planned sequence of moves. The column should end up empty again when you're done — or filled with a King that starts a useful building sequence.
Strategy: Planning Ahead Before Dealing
The stock deal is the most consequential moment in Spider. Ten new cards hit the board simultaneously, and you have zero control over where they go. Prepare for it:
- Eliminate all empty columns first. You must — the rules require it. But be strategic about how you fill them. Use the forced fill to make moves you'd want to make anyway.
- Consolidate same-suit sequences before dealing. After the deal, your clean sequences might get buried under new cards. Lock in as much same-suit progress as possible first.
- Clear as many face-down cards as possible. The deal adds 10 new face-up cards. If you also have many face-down cards, the board becomes overwhelming. Reduce unknowns before adding more.
- Think about what you need. If you're one card away from completing a suit, that card might be in the stock. Deal with optimism, but have a fallback plan.
Common Mistakes
- Building tall mixed-suit columns: A column with eight cards from four different suits is a dead weight. You'll spend ten moves untangling what should have been prevented.
- Filling empty columns reflexively: Putting a random card in an empty column "to get it out of the way" is almost always wrong. Empty columns are resources, not storage closets.
- Dealing from stock too early: Every unexplored tableau move is cheaper than a stock deal. Exhaust your options first.
- Ignoring partial sequences: A 10-9-8 of Hearts buried under two off-suit cards is worth rescuing. Those three cards are 23% of a completed suit.
- Spreading effort across all suits: Focus on completing one suit at a time. A completed suit removes 13 cards from the board — that's a massive space advantage.
Tips for Improving Your Win Rate
- Start with 1-suit and work up. Don't jump to 4-suit because it sounds more impressive. The spatial reasoning skills transfer directly — learn them in 1-suit where mistakes are forgiving.
- Use undo freely while learning. Spider is a game of long cause-and-effect chains. Undo lets you see how a move 10 turns ago created your current mess.
- Count cards by suit. If you've seen seven Spades on the board and six are in the stock, you know the Spades aren't going to come easy for a while. Adjust your strategy accordingly.
- Plan three moves ahead, minimum. Before making any move, think: "What does this enable? What does this prevent? Where am I in three moves?"
- Recognize unwinnable games. If you've dealt four times, have no empty columns, and every column is a mixed-suit mess, the game is likely over. Start a new deal and apply what you learned.
Put these strategies into practice with our free Spider Solitaire puzzle.